What is RAIDZ?
A social game where your posts become your clan’s progress.
Join one of four clans, publish original content on X and submit your post to RAIDZ. Accepted posts earn XP for you and your clan. Across a season, every contribution helps your team climb the standings.
Check in, earn Pointz and time your power-ups. The goal is simple: help your clan finish first, with a meaningful contribution of your own.
Genesis Season 1 and the PONS launch started on 11 September 2026 at 20:00 CEST. Demo Season XP was carried forward into this 21-day season.
*Genesis Season 1 ends on 2 October 2026 at 20:00 CEST (18:00 UTC).
XP measures season contribution. Pointz pays for in-game power-ups. $RAIDZ is the planned onchain token. Earning XP or Pointz does not create a cash balance.
Your first raid
You can participate without buying tokens. You need an X account and a clan to submit a post.
- Verify your X account
Open raidz.app and choose Verify with X. You authorize access on X’s own screen. This lets RAIDZ check that a submitted post belongs to you.
- Choose your clan
Pick Verdant, Void, Ember or Tidal. Your contributions add to that clan’s season score.
- Publish on X
Write a post in your own voice and include the standalone $RAIDZ cashtag. Publish it from the X account you verified.
- Submit the link
Use the central Submit button in RAIDZ and paste the post URL within 30 minutes of publication. Check the result before submitting another link.
- Follow your progress
An accepted post earns base XP immediately and appears in the Hot feed. A later engagement review can add bonus XP. See your individual totals in Profile and clan standings in Season.
Explain why you chose your clan, share your experience or suggest an improvement. The cashtag identifies a submission; it does not replace an original contribution.
Four clans. One season race.
Clans turn individual contributions into a shared score. Choose the people and identity you want to play alongside; clan names do not grant a permanent scoring advantage.
Grow together.
Make your presence felt.
Turn your spark into a force.
Move as one.
Regular seasons run for 21 days. The Season screen shows the countdown, clan XP, member counts and active clan effects. Member counts show clan membership, not how many people are online.
The objective is to finish with the most season XP. Only the winning clan participates in regular season rewards. Season 0 separately recognizes active demo players across all clans.
Genesis Season 1
Genesis Season 1 started on 11 September 2026 at 20:00 CEST (18:00 UTC), alongside the RAIDZ launch on PONS. The season runs for 21 days, ending on 2 October 2026 at 20:00 CEST (18:00 UTC).
XP earned during the Demo Season was carried into Genesis Season 1. Early players keep their recorded contributions in the Season 1 personal totals and clan standings. Original post and award history is preserved. This is a one-time carry into Genesis; it does not automatically carry XP into subsequent seasons.
Can I change clans?
Season 00 Demo allowed clan switching. XP already awarded stays with the clan that earned it; switching did not move old contributions. In Genesis Season 1, your clan is locked for the season.
Season finalization, tie-breaking, final eligibility, late engagement reviews and payout timing require confirmed settlement rules. The season countdown does not trigger an automatic payout.
What counts as a raid?
RAIDZ verifies the submitted link against your connected X identity. The current acceptance checks are specific:
| Requirement | Current rule |
|---|---|
| Author | The post must belong to your verified X account. |
| Cashtag | Include standalone $RAIDZ in the post text. Capitalization does not matter. |
| Post age | Submit within 30 minutes of publication. Future or unavailable publication times are rejected. |
| Clan & season | Choose a clan first and submit while the season accepts posts. |
| Daily limit | Up to 3 accepted posts and 5 new link checks per account, per UTC day. |
| Duplicates | The same link is not credited again. Stored results are reused. |
The current limits of 3 accepted posts and 5 new link checks are temporary server-load testing limits. They are planned to increase after testing, with no fixed date yet. Daily limits reset at 00:00 UTC. Rejected or failed new checks can use a check slot. Reopening a previously checked link does not create another X lookup or another award.
Post original content. Borrowed posts cannot earn XP for your account. An accepted result confirms the configured checks; it is not a quality certification or proof that every possible form of abuse has been detected.
If a submission fails
Read the result in the app. Check your connected account, post age, cashtag and daily allowance. Reconnect X if your session has expired. Repeatedly pasting the same failed link does not force a fresh review.
How XP is calculated
XP is your recorded contribution to the season. Each accepted post starts with 100 base XP before clan effects. A later snapshot of X engagement can add a bonus.
These are the new scoring weights for the next app update. Until that update is deployed, the app may still use the previous weights. Previously recorded XP is not recalculated.
| X metric | Bonus XP |
|---|---|
| View / impression | 1 per view |
| Like | 3 per like |
| Comment / reply | 5 per comment |
| Share / repost | 10 per repost |
| Quote post | 20 per quote |
A personal multiplier applies to the raw engagement bonus, rounded down and capped at 5,000 XP. The clan multiplier then applies to both base XP and this capped bonus. Final fractional XP is rounded down.
Bonus XP = floor(min(5,000, floor(raw bonus × personal factor)) × clan factor)
The clan factor combines Overdrive and Freezy. With 2× Overdrive and 0.5× Freezy, the effective factor is 1×. A post’s factors are captured when it is submitted, so expiry before review does not remove them. Older posts are not boosted retroactively.
A worked example
10 likes, 2 reposts, 3 replies, 1 quote and 1,000 impressions produce 1,085 raw bonus XP. With a 1.5× personal boost and no clan effects, the bonus is 1,627 XP after rounding down. Add 100 base XP for 1,727 total XP. Without boosts, the same post earns 1,185 total XP.
An engagement review becomes due 12 hours after acceptance. In the demo, app visits process due reviews and the author needs a valid session. This is not an exact 12-hour timer. Unavailable reviews do not award a bonus and are not automatically retried. Base XP remains recorded.
Pointz & daily check-ins
Pointz is an in-game balance earned through participation. Spend it on personal power-ups, streak protection and clan tactics. Pointz is separate from XP and $RAIDZ; it has no implemented transfer or cash-redemption function.
Check in to build your streak
Press the daily check-in control in Profile. Opening the app alone does not claim it. One successful check-in per UTC day earns Pointz, with rewards increasing as your streak grows.
| Streak day | Pointz earned |
|---|---|
| 1 | 50 |
| 2 | 60 |
| 3 | 72 |
| 4 | 86 |
| 5 | 104 |
| 6 | 124 |
| 7 | 149 |
| 8 | 179 |
| 9 | 215 |
| 10 and beyond | 250 per day |
The rule is round(50 × 1.2^(streak − 1)), capped at 250. An unprotected missed day resets progression to 50.
Flames also earn Pointz
- Give a unique flame: 2 Pointz for each of your first 10 qualifying flames per UTC day.
- Receive a unique flame: 1 Pointz for each of your first 50 qualifying received flames per UTC day.
- Self-flames are allowed but award no Pointz to either side.
Removing a flame changes its visible count; previously earned Pointz stays recorded. Adding it again never earns another credit, even on a different day.
Make your next contribution count
Personal boosts are purchased with your own Pointz. They affect the later engagement bonus of posts submitted during their active window, not base XP.
| Power-up | Cost | Effect |
|---|---|---|
| 1.5× engagement boost | 300 Pointz | 1.5× engagement bonus · 30 minutes |
| 2× engagement boost | 800 Pointz | 2× engagement bonus · 20 minutes |
| Streak Freeze | 300 Pointz | Protects one missed UTC day |
Only one personal engagement boost can be active at a time. The app checks your balance before a purchase. The 5,000 bonus-XP cap applies after the personal boost and before clan effects.
How Streak Freeze works
Buy a reserve before the day you miss. Your next check-in consumes eligible reserves to protect covered gaps. Each missed day needs one freeze. Protected days preserve progression but add neither Pointz nor completed check-in days.
A freeze bought too late cannot protect an earlier missed day. If a gap is not fully covered, your streak resets. Already earned Pointz is retained.
A well-timed move changes the race
Spend your own Pointz to strengthen your clan or temporarily reduce a rival’s scoring. Effects apply to new submissions during their active window.
| Tactic | Pointz cost | Effect |
|---|---|---|
| Clan Overdrive · 2× | 1,000 Pointz | 2× clan XP for 24 hours |
| Clan Overdrive · 5× | 5,000 Pointz | 5× clan XP for 24 hours |
| Clan Freezy | 1,000 Pointz | 0.5× rival clan XP for 24 hours |
- Overdrive strengthens your own clan. Only one Overdrive can be active per clan; it cannot stack or extend an active window.
- Freezy targets another clan. You cannot freeze your own clan or overlap or extend an active freeze on a target.
- Overdrive and Freezy can coexist. A 5× Overdrive with Freezy produces a combined 2.5× factor.
- Existing XP and submissions made before the effect remain unchanged.
The launch direction includes token-funded clan power-ups, with the tokens paid for those purchases burned. Token prices, contracts and execution are not configured. Current token purchase controls remain Coming soon.
Your clan’s activity, in one feed
Hot brings accepted community posts together inside the signed-in app. Browse the feed, filter it, give a flame or open a post on X. A flame is an in-app reaction; it does not like or repost the content on X.
Accepted posts show their text, verified account identity, publication time and clan. Long text can be expanded. The X link takes you to the original post.
Profile contains your own submitted posts and their recorded XP, including completed engagement bonuses. The feed and profile use saved results, so repeatedly opening them does not request new X metrics.
Win together. Share by contribution.
For regular seasons, the reward model has two requirements: your clan wins the season, and you contribute season XP to that winning clan. Rewards are proportional to each eligible member’s recorded contribution.
For an illustrative 10,000 USDG pool, contributing 2% of the winning clan’s eligible XP would produce a 200 USDG share. Players in other clans do not participate in the regular winning-clan pool. The Season 0 early-player airdrop is a separate exception. This example is not an available payout.
USDG is the intended reward denomination. Funding, asset and network support, eligibility checks, rounding, season settlement and payout execution must be finalized before rewards can be distributed.
A displayed reward estimate is not a completed payout or an amount owed. Saving a receiving address does not create payout eligibility. Automated payouts and claims are not enabled.
Season 0: you were here first
Demo Season XP has been carried into Genesis Season 1, which began on 11 September 2026 at 20:00 CEST. This completed XP carry is separate from the planned early-player airdrop described below.
Season 0 will recognize players who were active in the demo. A dedicated, volume-linked allocation will support the first airdrops for the early-player community, across all four clans.
This is separate from the winning-clan-only rewards of regular seasons. Demo participation is the basis for recognition; holding the token alone is not a substitute for having played.
The exact percentage, qualifying activity, snapshot date, distribution method and first payment date are not set yet. Funding comes from collected project revenue. No claim or payout is activated by the XP carry.
The published allocation will specify its percentage of trading volume or collected revenue, how it is funded and how it relates to the regular 50/30/20 budget. The examples below do not include this additional allocation.
The 50 / 30 / 20 allocation
RAIDZ allocates project trading revenue to three purposes: 50% to player rewards, 30% to $RAIDZ buybacks and burns, and 20% to servers, operations, updates, marketing and the team.
Official Treasury Wallet
The RAIDZ Treasury Wallet receives the project’s trading-fee income. Funds received here are allocated to player rewards, $RAIDZ buybacks and burns, and operations and growth under the 50 / 30 / 20 split below.
Season player rewards
$RAIDZ buybacks & burns
Operations & growth
The split applies to income actually received by RAIDZ, after the platform’s share and any upstream buyback deduction. It does not allocate the entire trading volume or the platform’s own revenue.
Trading fee and creator tax
pons v1 has a 1% pool fee and a 70% creator share for its current factory: 0.7% of fee-bearing volume. pons v2 supports an additional creator tax, paid fully to the creator. That tax is fixed at creation and cannot be added or increased later.
RAIDZ is considering a 1% creator tax. With a 1% base fee, traders pay 2% in total, before gas, price impact and any temporary launch protection tax. The creator’s income is a different number from that total charge.
Illustrative reward allocation = 1.7% × 50% = 0.85% of volume
This calculation requires a 1% base fee, a 70% creator share, a 1% creator tax and no upstream pons buyback deduction. The v1 split does not by itself confirm the v2 split. The actual v2 launch settings and RAIDZ tax decision still need confirmation.
Keep the two buyback models separate
The optional pons v2 buyback uses part of the creator’s base-fee share. Its tokens vest over five years; they are not burned. If enabled, it reduces cash reaching RAIDZ. The creator tax is paid separately in full.
RAIDZ’s planned 30% buyback-and-burn allocation is a separate project mechanism. Tokens paid for future clan power-ups are also intended to be burned. Neither mechanism is activated by a pons buyback setting.
Fee references: v1 fee split · v2 fees · v2 buyback mechanics. Checked 9 September 2026.
The community loop
Players publish → more people discover RAIDZ → participation and trading may grow → collected fees fund rewards and burns → the next season brings the community back.
Attention does not guarantee trading volume. Burns do not guarantee a higher token price.
From trading volume to reward pool
These are transparent arithmetic scenarios, not forecasts. Market capitalization is a valuation; volume is the amount traded over a period. A project with a multi-million-dollar market cap does not automatically produce multi-million-dollar daily volume.
Each trade is counted once on its fee-bearing value. The candidate model assumes 1% base fee × 70% creator share + 1% creator tax = 1.7% project income, with no upstream buyback deduction. Half goes to rewards. The comparison excludes the creator tax: 0.7% project income and 0.35% for rewards. Values are USD equivalents before conversion costs, price changes, collection delays and execution costs. Only fees actually received can fund payouts.
If the quoted volume is the whole season
Read this table when $5 million, $50 million or another figure is the total over 21 days. Daily volume is the average needed to reach it.
| Average daily volume | 21-day volume | RAIDZ income · 1.7% | Reward pool · 0.85% | Pool without tax · 0.35% |
|---|---|---|---|---|
| $238,095 | $5M | $85,000 | $42,500 | $17,500 |
| $2,380,952 | $50M | $850,000 | $425,000 | $175,000 |
| $23,809,524 | $500M | $8.5M | $4.25M | $1.75M |
| $47,619,048 | $1B | $17M | $8.5M | $3.5M |
| $47,619,047,619 | $1T | $17B | $8.5B | $3.5B |
If the quoted volume is per day
Read this table when that amount is traded every day for all 21 days. Season volume is 21 times daily volume. The largest rows are scale illustrations, not expected RAIDZ activity.
| Daily volume | 21-day volume | RAIDZ income · 1.7% | Reward pool · 0.85% | Pool without tax · 0.35% |
|---|---|---|---|---|
| $5M | $105M | $1.785M | $892,500 | $367,500 |
| $50M | $1.05B | $17.85M | $8.925M | $3.675M |
| $500M | $10.5B | $178.5M | $89.25M | $36.75M |
| $1B | $21B | $357M | $178.5M | $73.5M |
| $1T | $21T | $357B | $178.5B | $73.5B |
M = million (10⁶), B = billion (10⁹), T = trillion (10¹²). English “billion” means German “Milliarde”; German “Billion” is English “trillion”. Both are shown to make the scale explicit.
Example: $5 million traded per day
Over 21 days, $5 million per day becomes $105 million in trading volume. In the candidate model, that produces $1,785,000 in project income: $892,500 for player rewards, $535,500 for buybacks and burns, and $357,000 for operations. Without the additional 1% creator tax, the reward allocation would be $367,500.
A snapshot of the wider market
On 9 September 2026, the pons market overview displayed Orbio.so around $39.3M, ZZZ around $26.2M and ubik around $24.8M in market capitalization. These are valuation snapshots, not measured daily-volume benchmarks.
The pons analytics page displayed $653.03M in protocol-wide volume for the latest complete UTC day, 7 September. That figure covers the platform, not a single project. The site also reported degraded performance and potentially stale data during this check; use it as dated context, not as a RAIDZ forecast.
Comparable per-project 24-hour volumes were not verified in this snapshot. The scenarios above therefore make no claim that any named project achieves those volumes.
Where $RAIDZ fits
$RAIDZ is the project token. Its intended game utility is payment for clan power-ups. These purchases are intended to burn the tokens spent, alongside separate fee-funded buybacks and burns.
Token holding is not a substitute for season XP. Regular season rewards use eligible contributions within the winning clan. Season 0 separately recognizes active demo players across clans. Participation and Pointz purchases do not require a token purchase.
| Launch detail | Status |
|---|---|
| Token contract | Not yet published in these docs |
| Official trading pool | Not yet published |
| PONS launch | 11 September 2026, 20:00 CEST (18:00 UTC) |
| Creator tax | Final launch setting not yet confirmed in these docs |
| Token prices for power-ups | Not configured |
| Burn execution & transaction records | Not live |
| Treasury wallet | Published above in the 50 / 30 / 20 allocation section |
| Payout transaction records | Not yet published |
Confirm the official contract address before trading. A matching name, logo or ticker is not enough to identify a token. Use only the official RAIDZ contract address when it is announced.
Launched on PONS
RAIDZ launched on PONS on11 September 2026 at 20:00 CEST (18:00 UTC), at the same time as Genesis Season 1. The platform operates on Robinhood Chain (chain ID 4663), with ETH used for gas.
pons v2 starts trading on a bonding curve and graduates into a permanently locked Uniswap v4 pool. The pairing asset determines the currency used for trading and creator payouts. Supply, tax and the chosen launch economics are set at creation.
The exact official RAIDZ token contract address will be added here once confirmed by the team. Final token-specific tax and launch settings have not yet been confirmed in these docs; the fee examples remain conditional scenarios. The Treasury Wallet published above is a fee-receiving wallet, not the token contract address.
What you can use today
Genesis Season 1 and the PONS launch began on 11 September 2026 at 20:00 CEST. The 21-day season includes carried Demo Season XP. Community feedback and optimization continue; the official token address will be added once confirmed.
| Available | Pending / not confirmed in these docs |
|---|---|
| X identity verification and post-link checks | Official token contract publication |
| Genesis Season 1, carried Demo XP and clan standings | Reward-bearing season settlement |
| Daily check-ins, Pointz and flames | USDG reward transfers and claims |
| Personal boosts and streak protection | $RAIDZ payment and burn execution |
| Pointz-funded Overdrive and Freezy | Buyback execution and transaction records |
| Saved receiving-address preference | Payout eligibility and ownership verification |
The rules can evolve as the game is tested. This guide describes the current season and identifies pending features; it does not promise a release date for future features.
Your identity and your contributions
X verification
RAIDZ uses read-only X authorization to establish identity and check submitted posts. Enter your X password only on X’s authorization screen. Verification proves account authorship for the game; it is not endorsement or certification by X.
RAIDZ stores successful identity verification, submitted links and their results. Accepted post content is visible in the signed-in community feed. Sessions last at most 30 days; access may renew on demand. Reconnect if the app asks you to.
Logging out ends your session. It does not erase recorded submissions, XP or Pointz history. The app does not automatically scan your timeline; engagement reviews apply to accepted submissions.
Receiving addresses
You can save a Robinhood-designated receiving address in Rewards after confirming network support. The current check validates a nonzero 0x address format. It cannot prove ownership, correct network support or payout readiness. Use an address whose provider explicitly supports the eventual payout asset and network.
Protect yourself
- Never share a seed phrase or private key.
- Use the app and community links published here. Treat unexpected reward-claim messages cautiously.
- Token prices and liquidity can fall; smart contracts and services can fail. Participation does not guarantee an income or a token-price outcome.
Help shape the next season
This roadmap describes our direction, not a fixed release schedule. The areas below are grouped by purpose and broad progression; work may overlap and priorities may change with beta results, technical readiness and community feedback. Planned features have no committed dates or season numbers.
Submit a feature idea as a raid
Write your idea on X with $RAIDZ and #feature. Explain the problem, the improvement you want and who it helps. Submit the post through the normal raid flow within 30 minutes; the same checks and daily limits apply.
The hashtag identifies feedback. It does not grant extra XP, guarantee selection or promise implementation. Follow @RAIDZapp for project updates.
- Build the foundation · beta, usability and scale
Continue testing with real players and use beta feedback to refine the UX and UI. Improve submission reliability, scoring clarity, clan tactics and the mobile experience. Strengthen the live app with monitoring, recovery and abuse protection, and scale servers as traffic grows. Load testing will guide capacity improvements; support for thousands or hundreds of thousands of users remains a target to validate.
- Grow together · community, feedback and transparency
Build the community on Telegram and X, produce more content and develop partnerships. Create an active feature-request page where players can propose ideas, discuss them and help prioritize what comes next.
Add a public stats page to follow the project over time, with aggregate user counts, daily logins, trading volume, tweets and other activity trends.
- Bring seasons to life · launch and token utility
Genesis Season 1 and the PONS launch started on 11 September 2026 at 20:00 CEST, with Demo Season XP carried forward. Share Season 0 early-player airdrop details before its first distribution.
Introduce clan boosts purchasable with $RAIDZ, with the tokens spent on those boosts burned. Plan additional community airdrops and contests alongside the regular season reward pool, with their own announced rules and funding details.
- Expand reach · sponsored raids and marketing
Introduce Sponsored Tickers: other projects can sponsor a limited campaign window in which eligible raid tweets containing an additional project ticker earn double XP, helping that project reach more people. Campaign eligibility and how the bonus combines with other boosts will be defined before launch.
Run paid and organic marketing campaigns through channels and tools such as Dexscreener, Telegram, Instagram, TikTok and X. Grow collaborations with partner projects and creators as the community develops.
- Make RAIDZ easier to access · mobile and wallets
Develop iOS and Android apps and automatic in-app wallet creation to make onboarding easier for people new to crypto. The wallet experience, recovery options and rollout details will be shared as the feature takes shape.
- Broaden the ecosystem · more chains and real-world connections
Work toward launching the $RAIDZ token across multiple chains, with supported networks and the launch approach to be announced. Explore real-life events that bring the RAIDZ community and its partners together.
Performance, usability and community feedback remain ongoing priorities across every area. Specific releases will be announced when they are ready.
Before your next raid
Do I need a wallet or $RAIDZ to play?
Not for the current demo’s X submissions, XP or Pointz-funded power-ups. A saved receiving address is separate from game participation and does not activate rewards.
Are XP, Pointz and $RAIDZ the same thing?
No. XP measures season contribution, Pointz is an in-game spending balance, and $RAIDZ is the planned onchain token. None of these is automatically convertible into another.
Why did my post earn 50 base XP instead of 100?
Clan Freezy halves new XP during its window. With no Overdrive, 100 base XP becomes 50. Effects are captured at submission and do not rewrite older posts.
Why is my engagement bonus still pending?
Review becomes due after 12 hours, but the demo processes it through app activity and needs a valid author session. It can arrive later. An unavailable review is not automatically retried.
Does giving a flame interact with X?
No. Flames are in-app reactions. Use Open on X to view or interact with the original post on X.
Can I earn more by removing and re-adding a flame?
No. Each qualifying user/post pair can receive its original credit only once. Re-adding a flame changes the displayed count without issuing more Pointz.
Can all four clans earn season rewards?
Regular seasons reward the winning clan in proportion to eligible season XP. Season 0 has a separate planned airdrop allocation for active demo players across all clans; its percentage and distribution details will be announced.
Can I withdraw the displayed reward pool?
No. Season 00’s reward counter is illustrative. The app has no activated payout or claim flow.
When does the official season start?
Genesis Season 1 started on 11 September 2026 at 20:00 CEST, alongside the PONS launch. It runs for 21 days until 2 October 2026 at 20:00 CEST. Demo Season XP was carried into Genesis Season 1.
Is the 1% creator tax already decided?
The final tax has not yet been confirmed in these docs. The 1.7% project-income examples assume a 70% creator share of a 1% base fee and no upstream buyback deduction. Final v2 settings must be confirmed.
Where is the official token contract?
It has not been published in these docs. Verify the contract through the official RAIDZ app and @RAIDZapp account before using a trading link.