RAIDZDocs
THE RAIDZ PLAYBOOK SEASON 00

Every raid starts
with understanding.

The game, the rules, and the economy behind your clan’s next move.

Start with your first raid
THE GAMESeason 00 Demo

What is RAIDZ?

A social game where your posts become your clan’s progress.

Join one of four clans, publish original content on X and submit your post to RAIDZ. Accepted posts earn XP for you and your clan. Across a season, every contribution helps your team climb the standings.

Check in, earn Pointz and time your power-ups. The goal is simple: help your clan finish first, with a meaningful contribution of your own.

The official season start will be announced with a seven-day countdown. Active demo players can participate in the planned Season 0 airdrop across all clans.

4Competing clans
21Days per season*
1Winning clan

*The current season format. Season 00 is a demo; its displayed reward pool is illustrative.

Three things to keep separate

XP measures season contribution. Pointz pays for in-game power-ups. $RAIDZ is the planned onchain token. Earning XP or Pointz does not create a cash balance.

GET STARTED

Your first raid

You can join the current demo without buying tokens. You need an X account and a clan to submit a post.

  1. Verify your X account

    Open raidz.app and choose Verify with X. You authorize access on X’s own screen. This lets RAIDZ check that a submitted post belongs to you.

  2. Choose your clan

    Pick Verdant, Void, Ember or Tidal. Your contributions add to that clan’s season score.

  3. Publish on X

    Write a post in your own voice and include the standalone $RAIDZ cashtag. Publish it from the X account you verified.

  4. Submit the link

    Use the central Submit button in RAIDZ and paste the post URL within 30 minutes of publication. Check the result before submitting another link.

  5. Follow your progress

    An accepted post earns base XP immediately and appears in the Hot feed. A later engagement review can add bonus XP. See your individual totals in Profile and clan standings in Season.

A useful first post

Explain why you chose your clan, share your experience or suggest an improvement. The cashtag identifies a submission; it does not replace an original contribution.

THE GAME

Four clans. One season race.

Clans turn individual contributions into a shared score. Choose the people and identity you want to play alongside; clan names do not grant a permanent scoring advantage.

Verdant

Grow together.

Void

Make your presence felt.

Ember

Turn your spark into a force.

Tidal

Move as one.

Regular seasons run for 21 days. The Season screen shows the countdown, clan XP, member counts and active clan effects. Member counts show clan membership, not how many people are online.

The planned objective is to finish with the most season XP. Only the winning clan participates in regular season rewards. Season 0 separately recognizes active demo players across all clans.

The official season is coming

RAIDZ is currently in its demo and beta-testing stage. The official season start will be announced with a seven-day countdown, giving everyone time to join and prepare. The countdown begins with that announcement, not from the date you open this guide. The exact start date is still to be announced.

Can I change clans?

Season 00 Demo allows clan switching. XP already awarded stays with the clan that earned it; switching does not move your old contributions. Outside demo mode, your clan is locked for the season.

Before a reward-bearing season

Season finalization, tie-breaking, final eligibility, late engagement reviews and payout timing still need published launch rules. The current countdown does not trigger an automatic payout.

PLAYING FAIR

What counts as a raid?

RAIDZ verifies the submitted link against your connected X identity. The current acceptance checks are specific:

RequirementCurrent rule
AuthorThe post must belong to your verified X account.
CashtagInclude standalone $RAIDZ in the post text. Capitalization does not matter.
Post ageSubmit within 30 minutes of publication. Future or unavailable publication times are rejected.
Clan & seasonChoose a clan first and submit while the season accepts posts.
Daily limitUp to 3 accepted posts and 5 new link checks per account, per UTC day.
DuplicatesThe same link is not credited again. Stored results are reused.

Daily limits reset at 00:00 UTC. Rejected or failed new checks can use a check slot. Reopening a previously checked link does not create another X lookup or another award.

Post original content. Borrowed posts cannot earn XP for your account. An accepted result confirms the configured checks; it is not a quality certification or proof that every possible form of abuse has been detected.

If a submission fails

Read the result in the app. Check your connected account, post age, cashtag and daily allowance. Reconnect X if your session has expired. Repeatedly pasting the same failed link does not force a fresh review.

SEASON PROGRESSION

How XP is calculated

XP is your recorded contribution to the season. Each accepted post starts with 100 base XP before clan effects. A later snapshot of X engagement can add a bonus.

X metricBonus XP
Like2 per like
Repost5 per repost
Reply3 per reply
Quote5 per quote
Impressions1 per complete 100 impressions
Raw bonus = likes × 2 + reposts × 5 + replies × 3 + quotes × 5 + floor(impressions ÷ 100)

A personal multiplier applies to the raw engagement bonus, rounded down and capped at 5,000 XP. The clan multiplier then applies to both base XP and this capped bonus. Final fractional XP is rounded down.

Base XP = floor(100 × clan factor)
Bonus XP = floor(min(5,000, floor(raw bonus × personal factor)) × clan factor)

The clan factor combines Overdrive and Freezy. With 2× Overdrive and 0.5× Freezy, the effective factor is 1×. A post’s factors are captured when it is submitted, so expiry before review does not remove them. Older posts are not boosted retroactively.

A worked example

10 likes, 2 reposts, 3 replies, 1 quote and 1,000 impressions produce 54 raw bonus XP. With a 1.5× personal boost and no clan effects, the bonus is 81 XP. Add 100 base XP for 181 total XP.

Why your bonus may arrive later

An engagement review becomes due 12 hours after acceptance. In the demo, app visits process due reviews and the author needs a valid session. This is not an exact 12-hour timer. Unavailable reviews do not award a bonus and are not automatically retried. Base XP remains recorded.

PLAYER PROGRESSION

Pointz & daily check-ins

Pointz is an in-game balance earned through participation. Spend it on personal power-ups, streak protection and clan tactics. Pointz is separate from XP and $RAIDZ; it has no implemented transfer or cash-redemption function.

Check in to build your streak

Press the daily check-in control in Profile. Opening the app alone does not claim it. One successful check-in per UTC day earns Pointz, with rewards increasing as your streak grows.

Streak dayPointz earned
150
260
372
486
5104
6124
7149
8179
9215
10 and beyond250 per day

The rule is round(50 × 1.2^(streak − 1)), capped at 250. An unprotected missed day resets progression to 50.

Flames also earn Pointz

  • Give a unique flame: 2 Pointz for each of your first 10 qualifying flames per UTC day.
  • Receive a unique flame: 1 Pointz for each of your first 50 qualifying received flames per UTC day.
  • Self-flames are allowed but award no Pointz to either side.

Removing a flame changes its visible count; previously earned Pointz stays recorded. Adding it again never earns another credit, even on a different day.

POWER UPS FOR YOU

Make your next contribution count

Personal boosts are purchased with your own Pointz. They affect the later engagement bonus of posts submitted during their active window, not base XP.

Power-upCostEffect
1.5× engagement boost300 Pointz1.5× engagement bonus · 30 minutes
2× engagement boost800 Pointz2× engagement bonus · 20 minutes
Streak Freeze300 PointzProtects one missed UTC day

Only one personal engagement boost can be active at a time. The app checks your balance before a purchase. The 5,000 bonus-XP cap applies after the personal boost and before clan effects.

How Streak Freeze works

Buy a reserve before the day you miss. Your next check-in consumes eligible reserves to protect covered gaps. Each missed day needs one freeze. Protected days preserve progression but add neither Pointz nor completed check-in days.

A freeze bought too late cannot protect an earlier missed day. If a gap is not fully covered, your streak resets. Already earned Pointz is retained.

POWER UPS FOR YOUR CLAN

A well-timed move changes the race

Spend your own Pointz to strengthen your clan or temporarily reduce a rival’s scoring. Effects apply to new submissions during their active window.

TacticDemo costEffect
Clan Overdrive · 2×1,000 Pointz2× clan XP for 24 hours
Clan Overdrive · 5×5,000 Pointz5× clan XP for 24 hours
Clan Freezy1,000 Pointz0.5× rival clan XP for 24 hours
  • Overdrive strengthens your own clan. Only one Overdrive can be active per clan; it cannot stack or extend an active window.
  • Freezy targets another clan. You cannot freeze your own clan or overlap or extend an active freeze on a target.
  • Overdrive and Freezy can coexist. A 5× Overdrive with Freezy produces a combined 2.5× factor.
  • Existing XP and submissions made before the effect remain unchanged.
$RAIDZ payments are planned

The launch direction includes token-funded clan power-ups, with the tokens paid for those purchases burned. Token prices, contracts and execution are not configured. Current token purchase controls remain Coming soon.

THE COMMUNITY

Your clan’s activity, in one feed

Hot brings accepted community posts together inside the signed-in app. Browse the feed, filter it, give a flame or open a post on X. A flame is an in-app reaction; it does not like or repost the content on X.

Accepted posts show their text, verified account identity, publication time and clan. Long text can be expanded. The X link takes you to the original post.

Profile contains your own submitted posts and their recorded XP, including completed engagement bonuses. The feed and profile use saved results, so repeatedly opening them does not request new X metrics.

THE SEASON ECONOMYPlanned

Win together. Share by contribution.

For regular seasons, the reward model has two requirements: your clan wins the season, and you contribute season XP to that winning clan. Rewards are proportional to each eligible member’s recorded contribution.

Your reward = season reward pool × your eligible winning-clan season XP ÷ total eligible season XP of the winning clan

For an illustrative 10,000 USDG pool, contributing 2% of the winning clan’s eligible XP would produce a 200 USDG share. Players in other clans do not participate in the regular winning-clan pool. The Season 0 early-player airdrop is a separate exception. This example is not an available payout.

USDG is the intended reward denomination. Funding, asset and network support, eligibility checks, rounding, season settlement and payout execution must be finalized before rewards can be distributed.

Season 00 is a demo

The reward counter is an illustration, not a funded pool or an amount owed. Saving a receiving address does not create payout eligibility. Automated payouts and claims are not enabled.

EARLY PLAYERSPlanned

Season 0: you were here first

Season 0 will recognize players who were active in the demo. A dedicated, volume-linked allocation will support the first airdrops for the early-player community, across all four clans.

This is separate from the winning-clan-only rewards of regular seasons. Demo participation is the basis for recognition; holding the token alone is not a substitute for having played.

Airdrop details will be announced

The exact percentage, qualifying activity, snapshot date, distribution method and first payment date are not set yet. Funding comes from collected project revenue. The demo counter is still illustrative, and no claim or payout is currently active.

The published allocation will specify its percentage of trading volume or collected revenue, how it is funded and how it relates to the regular 50/30/20 budget. The examples below do not include this additional allocation.

MONETIZATIONPlanned

The 50 / 30 / 20 allocation

RAIDZ allocates project trading revenue to three purposes: 50% to player rewards, 30% to $RAIDZ buybacks and burns, and 20% to servers, operations, updates, marketing and the team.

50%

Season player rewards

30%

$RAIDZ buybacks & burns

20%

Operations & growth

The split applies to income actually received by RAIDZ, after the platform’s share and any upstream buyback deduction. It does not allocate the entire trading volume or the platform’s own revenue.

Trading fee and creator tax

pons v1 has a 1% pool fee and a 70% creator share for its current factory: 0.7% of fee-bearing volume. pons v2 supports an additional creator tax, paid fully to the creator. That tax is fixed at creation and cannot be added or increased later.

RAIDZ is considering a 1% creator tax. With a 1% base fee, traders pay 2% in total, before gas, price impact and any temporary launch protection tax. The creator’s income is a different number from that total charge.

Illustrative RAIDZ income rate = 1% × 70% + 1% = 1.7%
Illustrative reward allocation = 1.7% × 50% = 0.85% of volume
1.7% is the candidate model, not a finalized launch rate

This calculation requires a 1% base fee, a 70% creator share, a 1% creator tax and no upstream pons buyback deduction. The v1 split does not by itself confirm the v2 split. The actual v2 launch settings and RAIDZ tax decision still need confirmation.

Keep the two buyback models separate

The optional pons v2 buyback uses part of the creator’s base-fee share. Its tokens vest over five years; they are not burned. If enabled, it reduces cash reaching RAIDZ. The creator tax is paid separately in full.

RAIDZ’s planned 30% buyback-and-burn allocation is a separate project mechanism. Tokens paid for future clan power-ups are also intended to be burned. Neither mechanism is activated by a pons buyback setting.

Project income rate = base fee × creator share × (1 − upstream buyback share) + creator tax

Fee references: v1 fee split · v2 fees · v2 buyback mechanics. Checked 9 September 2026.

The community loop

Players publish → more people discover RAIDZ → participation and trading may grow → collected fees fund rewards and burns → the next season brings the community back.

Attention does not guarantee trading volume. Burns do not guarantee a higher token price.

21-DAY SEASON ECONOMY

From trading volume to reward pool

These are transparent arithmetic scenarios, not forecasts. Market capitalization is a valuation; volume is the amount traded over a period. A project with a multi-million-dollar market cap does not automatically produce multi-million-dollar daily volume.

Assumptions for both tables

Each trade is counted once on its fee-bearing value. The candidate model assumes 1% base fee × 70% creator share + 1% creator tax = 1.7% project income, with no upstream buyback deduction. Half goes to rewards. The comparison excludes the creator tax: 0.7% project income and 0.35% for rewards. Values are USD equivalents before conversion costs, price changes, collection delays and execution costs. Only fees actually received can fund payouts.

If the quoted volume is the whole season

Read this table when $5 million, $50 million or another figure is the total over 21 days. Daily volume is the average needed to reach it.

Average daily volume21-day volumeRAIDZ income · 1.7%Reward pool · 0.85%Pool without tax · 0.35%
$238,095$5M$85,000$42,500$17,500
$2,380,952$50M$850,000$425,000$175,000
$23,809,524$500M$8.5M$4.25M$1.75M
$47,619,048$1B$17M$8.5M$3.5M
$47,619,047,619$1T$17B$8.5B$3.5B

If the quoted volume is per day

Read this table when that amount is traded every day for all 21 days. Season volume is 21 times daily volume. The largest rows are scale illustrations, not expected RAIDZ activity.

Daily volume21-day volumeRAIDZ income · 1.7%Reward pool · 0.85%Pool without tax · 0.35%
$5M$105M$1.785M$892,500$367,500
$50M$1.05B$17.85M$8.925M$3.675M
$500M$10.5B$178.5M$89.25M$36.75M
$1B$21B$357M$178.5M$73.5M
$1T$21T$357B$178.5B$73.5B

M = million (10⁶), B = billion (10⁹), T = trillion (10¹²). English “billion” means German “Milliarde”; German “Billion” is English “trillion”. Both are shown to make the scale explicit.

Example: $5 million traded per day

Over 21 days, $5 million per day becomes $105 million in trading volume. In the candidate model, that produces $1,785,000 in project income: $892,500 for player rewards, $535,500 for buybacks and burns, and $357,000 for operations. Without the additional 1% creator tax, the reward allocation would be $367,500.

A snapshot of the wider market

On 9 September 2026, the pons market overview displayed Orbio.so around $39.3M, ZZZ around $26.2M and ubik around $24.8M in market capitalization. These are valuation snapshots, not measured daily-volume benchmarks.

The pons analytics page displayed $653.03M in protocol-wide volume for the latest complete UTC day, 7 September. That figure covers the platform, not a single project. The site also reported degraded performance and potentially stale data during this check; use it as dated context, not as a RAIDZ forecast.

Comparable per-project 24-hour volumes were not verified in this snapshot. The scenarios above therefore make no claim that any named project achieves those volumes.

TOKEN UTILITYPlanned

Where $RAIDZ fits

$RAIDZ is the planned project token. Its intended game utility is payment for clan power-ups. These purchases are intended to burn the tokens spent, alongside separate fee-funded buybacks and burns.

Token holding is not a substitute for season XP. Regular season rewards use eligible contributions within the winning clan. Season 0 separately recognizes active demo players across clans. Current demo participation and Pointz purchases do not require a token purchase.

Launch detailStatus
Token contractNot yet published in these docs
Official trading poolNot yet published
Launch dateToken date to be announced; season gets a seven-day countdown
Creator tax1% under consideration; not finalized
Token prices for power-upsNot configured
Burn execution & transaction recordsNot live
Treasury and payout addressesNot published

Confirm the official contract address before trading. A matching name, logo or ticker is not enough to identify a token. Use only the official RAIDZ contract address when it is announced.

LAUNCH PLATFORMPlanned

Launching on pons

RAIDZ will launch on pons, on Robinhood Chain (chain ID 4663), with ETH used for gas.

pons v2 starts trading on a bonding curve and graduates into a permanently locked Uniswap v4 pool. The pairing asset determines the currency used for trading and creator payouts. Supply, tax and the chosen launch economics are set at creation.

The intended RAIDZ launch settings, official token address and launch date will be published before trading begins. The current 1% creator-tax proposal is still under consideration. Check the current v2 launch-access and audit status before launch; the reviewed page still lists restricted public launching and ongoing audits.

PRODUCT STATUS

What you can use today

The demo is open for beta testing, community feedback and early participation. A seven-day countdown will announce the official season start. Season 0 airdrops are planned for active demo players; payouts and the token economy are not yet active.

Available in the demoPlanned / not activated
X identity verification and post-link checksToken launch and official contract publication
Saved XP and four-clan standingsReward-bearing season settlement
Daily check-ins, Pointz and flamesUSDG reward transfers and claims
Personal boosts and streak protection$RAIDZ payment and burn execution
Pointz-funded Overdrive and FreezyFee collection, allocation and buybacks
Saved receiving-address preferencePayout eligibility and ownership verification

The demo rules can evolve as the game is tested. This guide describes the current rules and names the decisions still needed for launch; it does not promise a release date for future features.

ACCOUNT & SAFETY

Your identity and your contributions

X verification

RAIDZ uses read-only X authorization to establish identity and check submitted posts. Enter your X password only on X’s authorization screen. Verification proves account authorship for the game; it is not endorsement or certification by X.

RAIDZ stores successful identity verification, submitted links and their results. Accepted post content is visible in the signed-in community feed. Sessions last at most 30 days; access may renew on demand. Reconnect if the app asks you to.

Logging out ends your session. It does not erase recorded submissions, XP or Pointz history. The app does not automatically scan your timeline; engagement reviews apply to accepted submissions.

Receiving addresses

You can save a Robinhood-designated receiving address in Rewards after confirming network support. The current check validates a nonzero 0x address format. It cannot prove ownership, correct network support or payout readiness. Use an address whose provider explicitly supports the eventual payout asset and network.

Protect yourself

  • Never share a seed phrase or private key.
  • Use the app and community links published here. Treat unexpected reward-claim messages cautiously.
  • Token prices and liquidity can fall; smart contracts and services can fail. Participation does not guarantee an income or a token-price outcome.
WHAT COMES NEXT

Help shape the next season

Special features and add-ons are planned for future seasons. Community feedback helps identify what makes the game clearer, fairer and more enjoyable.

Submit a feature idea as a raid

Write your idea on X with $RAIDZ and #feature. Explain the problem, the improvement you want and who it helps. Submit the post through the normal raid flow within 30 minutes; the same checks and daily limits apply.

The hashtag identifies feedback. It does not grant extra XP, guarantee selection or promise implementation. Follow @RAIDZapp for project updates.

  1. Now · community and content

    Build the RAIDZ community on Telegram and X, publish more content and help new players understand the game. Follow @RAIDZapp; the official Telegram destination will be shared through project announcements.

  2. Now · beta testing with real players

    Test the demo, collect feedback and improve submission reliability, scoring clarity, clan tactics and the mobile experience.

  3. Next · alpha launch readiness

    Move toward the alpha launch as quickly as readiness allows. Strengthen reliability, abuse protection, monitoring and recovery, and validate capacity through load testing. Supporting thousands and eventually hundreds of thousands of users is a scaling target, not a capacity already proven in the demo.

  4. Launch · seven days to the first official season

    Publish the launch settings, dates and participation rules, then announce the seven-day countdown. Share the Season 0 early-player airdrop details before its first distribution.

  5. Ongoing · improve every season

    Use player feedback to guide development, optimize performance and usability, and evaluate special features and add-ons. Ship improvements based on testing and community needs.

QUICK ANSWERS

Before your next raid

Do I need a wallet or $RAIDZ to play?

Not for the current demo’s X submissions, XP or Pointz-funded power-ups. A saved receiving address is separate from game participation and does not activate rewards.

Are XP, Pointz and $RAIDZ the same thing?

No. XP measures season contribution, Pointz is an in-game spending balance, and $RAIDZ is the planned onchain token. None of these is automatically convertible into another.

Why did my post earn 50 base XP instead of 100?

Clan Freezy halves new XP during its window. With no Overdrive, 100 base XP becomes 50. Effects are captured at submission and do not rewrite older posts.

Why is my engagement bonus still pending?

Review becomes due after 12 hours, but the demo processes it through app activity and needs a valid author session. It can arrive later. An unavailable review is not automatically retried.

Does giving a flame interact with X?

No. Flames are in-app reactions. Use Open on X to view or interact with the original post on X.

Can I earn more by removing and re-adding a flame?

No. Each qualifying user/post pair can receive its original credit only once. Re-adding a flame changes the displayed count without issuing more Pointz.

Can all four clans earn season rewards?

Regular seasons reward the winning clan in proportion to eligible season XP. Season 0 has a separate planned airdrop allocation for active demo players across all clans; its percentage and distribution details will be announced.

Can I withdraw the displayed reward pool?

No. Season 00’s reward counter is illustrative. The app has no activated payout or claim flow.

When does the official season start?

The date will be announced with a seven-day countdown. The countdown has not started just because you are reading these docs.

Is the 1% creator tax already decided?

No. It is a candidate launch setting. The 1.7% project-income examples also assume a 70% creator share of a 1% base fee and no upstream buyback deduction. Final v2 settings must be confirmed.

Where is the official token contract?

It has not been published in these docs. Verify future launch details through the official RAIDZ app and @RAIDZapp account before using a trading link.